A factbook on role-plays – how they are played and how they are created.
Role-play and live action games are forms of storytelling that are more exciting than film and computer games, say those-in-theknow. Many young people are interested and play, but there are very few games and worlds that act as an easy introduction for new, curious players.
Rollespill is more than just a factbook about role-play featuring player codes, history and exciting ideas for creating your own roles and characters; in the book there is also a game that you and your friends can develop and through which you can travel wherever you like!
‘This book provides a great overview of this hobby for a younger audience. It also looks at the transition from children's usual role-playing games to role-playing as a more organised activity. The book is great to look at, especially inside, and contains a just the right amount of text written using good and appropriate language. Although I haven’t been part of this target group for quite some time, I consider this book a great buy and "worth trying" if you want to recruit future role-playing geeks. The book is also useful for laying to rest the worries of skeptical parents and other adults, and presents roleplaying as an equal (if not better) alternative to video games.’
‘In short, Rollespill tells you some the most important things you need to know about role-playing: everything from the most basic terms and tips for introducing a roleplaying evening to the history of role-playing games. It is of course possible to read the book as an introduction from A to Z, but your understanding will only reach a higher level when you actually try role-playing games in practice. This is why I think it was a very appropriate choice of authors – role play veterans Matthijs Holter and Ole Peder Giæver have created a comprehensive do-it-yourself guide to role-playing games.’
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